Question with 16 notes
it-was-justified asked: If you ever need a dead cert drinking game, I recommend putting on the Johnny Lee Miller "Byron" thing & taking a drink every time he limps or broods. Absinthe or Brandy, I guess. Maybe grappa. You're welcome.
This must be shared.
Question with 29 notes
aleksandersamuel asked: Didn't you use to write reviews of video games way back when? Which articles were you most proud of?
I was a general critic and writer for a lllloooonnng time.
When I stepped away from it, I did a list round up of what I thought was my most interesting work, linking to some of the best (or at least most telling) stuff.
Journey Into The Cradle and ErotiSim are the two best, I suspect, though they’re not exactly typical.
Question with 30 notes
jacquesshark asked: Is the Wicked and the Divine going to be a limited series or an ongoing? Because it's a really interesting concept, and would make a great ongoing
Yes, it’s an ongoing.
Well - a longform novel sort of Ongoing. In a Journey Into Mystery way, I know the ending. Assuming sales support it, it’ll be longer than JIM.
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allnewblogname asked: Will any of the Wicked and Divine characters be Jim Morrison influenced? (Please say yes)
Except in the most general Orphic Death Poet way, no.
I’ll admit, I’ve never been a particular fan of Morrison. I suspect I’d go back to the root and do Byron in the 19th century rather than Morrison in the 20th.
Question with 274 notes
reichenbachthatbootyup asked: Mr. Gillen, hi, my name is Elisa and I was wondering if you could give me spot or two of advice. A friend and I are starting a webcomic about a superhero of our own design, and this being the first thing I've ever written in this genre, I'm feeling a bit stressed and nervous about the whole ordeal. Especially the part where people will read and scrutinize my words. Do you have any tips on how to get over that so I can feel more confident and do my best possible work?
This is just the hard one. I could write a lot, and suspect still not get any nearer something useful. Here’s some stuff off the top of my head.
Here’s one thing: you must give yourself the freedom to be terrible. At least part of the point of doing your stuff is the process of becoming good. This means you won’t be good to start with. That’s fine. That’s normal. Only by being crap do you proceed to a stage of not being crap.
Two: doing that in public tends to speed up the process. There’s few things that hone you quicker knowing people are going to be able to read this stuff.
Three: No matter how good you are, some people will hate what you do. You will never reach everyone. The greatest creators have people who despise their works.
Fourth: getting your work out in a small indie scale is good practise for all of this. It’s easier to deal with one person hating what you do than thousands. Doing it in a lower level way lets you grow whatever defences you’ll require if your audience grows. This is a necessary skill. I’m often grateful for my background as a games writer, in that I had a decade of people calling for my head within ten minutes of things being published. To work in public pretty much means you need to acquire some calluses on your skin.
Fifth: if you’re leaning sensitive, remember - you don’t need to read people’s stuff. In fact, I openly encourage you against it. It’s probably bad for you.
Sixth: in terms of being more confident, while most of the above is pretty depressing, it’s also enormously freeing. I’ve some of my best commercial work stepping into jobs when I presume people are going to hate me - in which case, it doesn’t matter what I do, in which case all I have is me and the cursor. And the odd thing is that in those situations, it turns out far better than I could have hoped. People didn’t hate me. Hell, in the case of THOR, it pretty much set up my career.
Seventh, if you ever have to deal with someone who’s pretty obnoxious, remember your Wilde. All criticism is autobiography. Whatever they say says more about them than the work in question. This doesn’t mean they’re not correct, but they’re still talking about a lot more than just what you’ve done. However, this does tend to remove the sting from the very worst stuff you’ll receive. When - say - I recieve a death threat or something like that, I find myself grateful they didn’t like the work. “I’d hate to think someone like you liked what I did.”
Eighth: you can always turn off the Internet.
Ninth: Fear is normally a sign that you’re approaching the page with the proper seriousness. Fear is a sign you’re wagering something. Fear is a sign you’re trying something you’re not sure of. Your fear is a sign that the work you’re doing is necessary. Trust your Fear.
Tenth: the audience liking what you do is a secondary concern. This is about you and your art. Don’t worry about them liking your work. Worry about you liking your work. You won’t, of course, but trying to get your vision down there is what it’s all about.
To conclude, while your worry is 100% natural, it’s also a worry you can’t do anything about. If you jump, you’re going to fall. Give yourself permission to fall. All the best angels fall.
ouyangdan asked: gillen/mckelvie, community au
The Comics Study group met in the library every day after school. Matt & Chip were always already there, making their home movies and giving each other erotic massages that were just, they claimed, part of their “epic bromance.” The ladies were usually first: overachieving motormoth Kelly Sue, Kate Leth in her outdated flannel shirts and Greenpeace stickers, and no-nonsense team mom Gail Simone. Alan Moore, if he remembered, would stagger in after them, slapping Gail on the backside and forgetting all their names. And last, always last, even if he had to hide out in the bathroom across the hall and peep in to make sure, was Jamie McKelvie, the Leader of the Group, the King of Cool. They were dysfunctional, and they didn’t always like each other (especially Alan), but they were a group. It’s what they did.
Dean Gillen would often flit outside the room, giving crazed smiles if they looked his way. He was a believer that if you wanted something bad enough, you could get it. And Gillen wanted desperately to be a part of the group. He wanted McKelvie, a man so handsome that Gillen had fainted at the first sight of him, but every interaction between them only drove McKelvie further from him. Flowers didn’t work. Serenading him only horrified him. Gillen’s elaborate and whimsical costumes only earned him mockery. He was despondent. He was more than despondent. He was just like Beyonce in the Why Don’t You Love Me video.
And knowing that reminded him that he too, could be Sasha Fierce.
"There’s always hope, Dean-a-reeno", he whispered softly. "There’s always hope."
Photoset with 74 notes
Haven’t played the Early Access of Sir, You Are Being Hunted for a while, and had my first proper chance to wander through the Industrial Zone. Night falls, and I spot a town and I’m struck by the broken Romanticism of Big Robot’s vision here. Obviously, I know the guys, but seeing the dream of a Northern Town decayed into Pripriat, it’s the best single incarnation of the British Indie STALKER I’ve seen so far. In a second, it’s a vision from a Wyndham novel that’s added a splash of surrealist comedy to Wyndam’s perpetual Guardian-readers-at-the-end-of-the-world mood.
One of my perpetual riffs as a game critic was games with a sense of place - as in, they are a place. What I like even more (and rarely talk about as games which do it are far rarer) are games which clearly come from a place rather than service the homogenised monoculture of games, and then let you inhabit it.
At its best, Sir absolutely does that. The juxtaposition between the jokes and ironic appropriation of that strain of British Nonsense and the When The Wind Blows Briggsian apocalypse with broken tea-cups is kind of entirely the point. It’s something I both recognize and find surprising.
#origin II book 3 … starring Buster the Dancing Bear ;) … Ships 2/26!
Question with 13 notes
sanveerbindra asked: When I first read the premise of TWTD, I got a very Vertigo vibe from the whole thing. Was that a point of reference for you in conceptualizing this book, or am I just drawing imaginary associations where there aren't any?
There’s a lot of 90s Vertigo in Jamie and my genetics as creators, and the bits that are particularly 90s Vertigo are particularly forward in the mix in our brief-explanation version.
I suspect it’ll change when people read the thing, but you are what you are.
Question with 157 notes
krymsinviking asked: Can't wait to see you play Nebula in the Guardians of the Galaxy movie. Did they make you shave your flowing red tresses for the part or did you wear a bald cap? Also How do you find the time to fit both acting and comic book writing into your schedule? Loving your run on Iron Man btw.
There’s been a resurgence of the jokes recently. I’ve been sparing the punishment.
But I can only take so much.
Here it is.
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